Command and conquer generals downloadable version
In it you have to mine resources, build buildings in the camp, create troops, destroy enemy units and enemy base. This branch differs from the other titles in the series. It has a different interface and a completely different setting. The engine has also changed. This is the first part of the franchise with fully three-dimensional graphics. Some units have additional abilities. You have to activate them manually.
The mission intro has also been redesigned. The action is now set in an alternate year in , where the West and East are fighting militants. Free online play option expands the content. Even if it cheated, in fact. Which means, no more bald-headed paedophile-looking terrorist leaders. No more Stalin or Einstein, no more mad scientists with names that sound like bowel movements, and no more buxom Tanya flashing her cleavage gratuitously at the camera in a vain attempt to cover up her lack of acting ability.
By some unexplained means, the GLA have gained access to Chinese military hardware as well as devastating biochemical weapons, and is using these resources to power its numerous terrorist activities in and around the Chinese borders. In this futuristic world, the Chinese government is filled with young forward-thinking pinkos with capitalist intentions, who promptly realise that their ambitions to turn China into a major economic and military world power can only be realised once the terrorists have been dealt with.
Generals will be split up into three, ten-mission campaigns - one for each of the three sides - all of which will come with their own set of goals and unique selection of military hardware. The Americans, ever concerned with public opinion, will place more importance on troop preservation, generally making them more powerful, but conversely more expensive than those of the Chinese.
The GLA on the other hand are fanatics that will stop at nothing to gain victory, even if it means the massacre of hundreds of their own troops. Team USA will be stocked up with cutting-edge technology, including a hovering tank called the Crusader, with a laser-firing sidekick drone. Hovering tanks? Who cares?. Where are the bloody double-turreted, rocket-launcher mounted Mammoth Tanks, that could bulldoze their way through walls?
Now that was a tank. Still, could work I suppose. I shit you not. We'll have to wait and see. However, fear not, as there are plenty of exotic and exciting weapons of destruction which will have all you sadists bulging at the crotch. The Aurora strike fighter - a supersonic bomber - sounds particularly impressive, as it carries a devastating airburst bomb which will inflict massive area damage, while the B bomber will give carpet-layers the world over endless satisfaction.
How nice. The Chinese arsenal is an equally mixed bag. High points include the Seismic tank an enormous double-turreted machine which fires concussion rounds and the Inferno Cannon, a cumbersome firespitting metal beast. Unfortunately there are a couple of duds in here too. Finally we have the GLA, whose selection is looking by far the most entertaining of the three.
The Angry Mob sounds particularly amusing. This is much more like it. Technicals - trucks with mounted machine guns - are also a welcome and novel addition to the GLA set-up. Best of all though is the ability of the GLA to create a complex labyrinth of underground tunnels, enabling rapid troop movement in the safety of an underground confine.
One thing that EA Pacific seems particularly proud of is its all-new command system. The first of these is the Nato Tank Command, whereby your land-based units ship with bonuses 20 per cent cheaper production costs and immediate veteran status , but all other units are 20 per cent more expensive.
The US Air Force Command which gives you a stealth bomber as your bonus weapon works in much the same way, in that your production of aircraft is 20 per cent cheaper and all air units are immediately allotted veteran status. Finally, there's the Special Forces Command, whereby commandos will be 20 per cent cheaper and base defenses.
A deadly army ranger, who can not only shut down the power to enemy bases, but can also be parachuted behind enemy lines, will be your specialist unit if you choose this path. But this is all very well and good. New graphics. New units. What about the gameplay? Ahhh, you see, I was just coming to that part. And rest assured, we're being promised plenty of nuances in this very department. First off is the new command interface, which has been completely revamped. The age-old vertical interface of games-gone-by is to be replaced by an intuitive horizontal one which will allow information to be gathered and orders dispatched far more rapidly.
Clicking on a building will now reveal all the options available from that structure, considerably simplifying base and unit construction. And in an attempt to make units less one-dimensional, EA Pacific has decided to incorporate unit upgrades.
AKs for the Angry Mob being just one such example. Resource management and building construction have also received overhauls. Each side will start out with a bulldozer, which acts as your construction vehicle funny, but I've always been under the impression that bulldozers were meant for knocking things down. I am certain that once you get the hang of the UI, you will be having a rocking good time with this one.
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