Download xena for pc






















But if Xena sneaks up and ambushes the warriors one by one and then uses the Chakram to take out the archers at post in their towers, she should be able to get in unscathed. Welcome to ancient Greece, when the gods were petty and cruel--and a woman could really bust heads. Evil warlord-turned-wandering good girl, Xena: Warrior Princess has been kickin' butt in the syndicated TV ratings, and Studios hopes she'll do the same on the PlayStation. As Xena, you must rescue Gabrielle, your sidekick and best friend, from being offered as a sacrifice by the Minotaur King and Amazon Queen.

Xena fights the 3D monsters of Greek mythology with sword, staff, and, of course, her trusty Chakram picture a deadly Frisbee.

Surrounded by characters and locations taken direcdy from the series, you travel through eight realms, including castles, temples, and Hades itself; each of the environments has multiple missions you must complete in order to save Gabrielle. Battle on, Xena! Xena has one major downfall: control. Turning requires a U-turn motion--you can't take small steps in one direction or another.

So, if you're on a small platform surrounded by lava and have to change directions to make a jump, you're in serious danger of falling in and losing your life.

It's a huge problem if it's the fault of the control that you keep dying repeatedly. Xena is well-designed for a licensed game. Using the Chakram is especially cool and enables you to send a feeler out into a level to see where things are as far as you can guide it, that is. Combat feels much like Golden Axe , and there's a few puzzles to solve as you go.

Some are really maddening, and you can't tell if the tips you're being given are vague "riddles," or being told what you need to do, which can be frustrating. Graphically, Xena looks good and the levels are nicely laid out. Only problem is they're too short until the end.

There are only a little over 20 levels so you could probably get through this one in a weekend. Lava kills you too quickly, and it's hard to jump back out because of the shoddy control. Why on earth does Xena not have true analog control? You can choose either running or walking for both the D-pad and analog, there's no in-between.

Too bad about the control--this could've been a decent game otherwise. I don't watch the show, so I can't relate to all the guffawing around here about the lesbian subtext in Xena; nor can I appreciate any sort of camp kitsch because the franchise takes itself so seriously. So this was simply a sub-par 3D beat'em-up with blocky, poorly animated graphics. Throwing the Chakram is cool but the novelty wears off quick.

The later platform levels will really frustrate you due to the horrid controls and slippery gameplay. This is an awful, awful game that must be avoided at all costs unless you're a big Xena fan who absolutely cannot live life without playing out some amazon-sappho interactive adventure, no matter how bad it is. Xena has the two things that'll kill any 3D adventure game: bad camera and bad control.

The game-play itself is really monotonous and boring. Other stupid problems plague the game as well, like fires that don't burn you and polygon clipping.

Xena isn't the worst licensed game I've ever played. Nor is it the best. This leaves it somewhere in the middle--where average games live. There are some parts that are fairly enjoyable, but there are also parts that are tedious as hell The main problem is the control. It's just not responsive enough, and often leaves me wanting a quick turnaround button. Fans of the show might like it--I don't.

Can a warrior princess from ancient Greece take on the current PlayStation queen, the antiquity-loving Lara Croft? Wandering around ancient Greece smiting evil, you fight with or search for your spunky sidekick. Over die plus levels, you'll put Xena through her signature, slightly campy acrobatic moves--including the bicycle kick. The game's most impressive and fun feature is Xena's Chakram you know, the razor-edged Frisbee : You can fine-tune its targeting to take out baddies from a distance and steer it mid-flight.

The game isn't all hack-n-slash, though--some of the levels contain puzzles and collectible items. So, it's a pleasant surprise to find that Xena: The Talisman of Fate is actually rather good - and a relief to see the N64's catalogue of worthy beat-'em-ups expanding to a decent size at last. Aside from a hastily cobbled-together plot, the Talisman of Fate sticks doggedly to its money-spinning license.

The characters are all regulars from the show, the arenas feature the surreal mix of Roman and Greek architecture that typifies the series, and the assorted screams and grunts are convincingly authentic - the best scream is Xena's own tongue- wobbling trill as she pummels her enemies in the face with a multi-kick combo. It's a shame the voices aren't those of the actual Xena cast, but then Titus' wallet probably only extends to so much.

The fighting itself is in the style of that old kick-punching chestnut, Mortal Kombat , with a high moves-per-minute count and an emphasis on button- hammering, effects-laden combos. It's very fast - real pain will spread through your fingers as they frantically tap at the pad, but it's the only way to even approach winning a fight.

Thankfully, the control layout is intuitive enough to suit the pace - the D-pad or the analogue can be used, and having crouch and jump on Z and R is especially useful, making it easy to switch from normal body blows to leg sweeps and head pummels. Wide-ranging moves, though, aren't Talisman of Fate's 'thing'. Disregard the or-so standard abilities and you're left with a maximum of ten moves and six combos per character, most of which are indistinguishable from one another.

It doesn't greatly affect the fighting - the sheer speed means you'll often have difficulty pulling off even three different moves from your overworked brain - but if you're looking for combo lists that stretch to multiple screens, or moves that vary wildly from sword slashes and leaping kicks, you'll be disappointed. Still, the small number of moves actually benefits the fighting, making them surprisingly tactical.

It's possible to create devastating custom combos by stringing moves together, breaking through your opponent's defences by alternating between head, chest and leg blows, or timing projectile attacks to catch them when they haven't got the time or space to dodge. The large, free-roaming 3D environments are gimmicky characters automatically face each other, effectively making for 2D fights , but they give more room to manoeuvre, and avoid the claustrophobic feel of traditional, two-dimensional arenas.

If anything threatens to ruin the well-balanced fighting, though, it's the computer opponents. The age-old problem of 'repeated move wins every time' rears it ugly head, and lazy programming means that as soon as you're a certain distance away, the CPU opponents will whip out their projectile attack and repeat it, over and over again. Even worse, pulling out their weapon means they're fatally exposed for a second, so it's easy to sneak up and smack them as they go through their repetitive missile-throwing routine.

Otherwise, the computer opponents are surprisingly tough, deflecting whole barrages of moves time and again. But, like most beat-'em-ups, they cease to matter once you've completed the one-player game - which, in Xena's case, will take all of 15 minutes. Unless you're excited by the prospect of two slightly different lines of text for every character you complete the game with, you only need to play once through to see everything - and unlock Despair, a homed devil who can polish off any other character without raising a finger.

There's little incentive to go back. Which leaves Xena in the hands of its multiplayer, which, thanks to the balanced fighting, finely-tuned controls and smooth graphics, works a treat. Human opponents are much tougher to beat than their CPU counterparts - mainly because a friend will immediately find ways to dodge your repertoire of computer-thrashing combos - and the limited moves make for fights where real skill is needed to find chinks in your opponent's armour.

The wealth of bass-heavy crunching sound effects also helps to make bouts satisfyingly meaty. Four-player games are a mess, though, making Super Smash Bros the only serious option for quadruple fighting fun. The camera can't keep still, the arenas are really too small for four people to run around in at the same time, and it's annoying to have almost every single move interrupted by someone nearby.

This is also where the game cries out for colour-coded contact explosions - you're never sure who's on the receiving end of the punches and kicks, and, subsequently, it's often a surprise to see your character fall to the floor. Best stick to two-player, then, where Xena offers suitably frantic fistery.

It isn't as varied as Mortal Kombat 4 , as original or fully-featured as Fighters Destiny , or as downright enjoyable as Super Smash Bros, but it'll give you something to do when a friend comes round for tea.

And, after Superman, it proves that Titus' TV tie-ins needn't all be diabolical nonsense. This special is pitifully straightforward to achieve: just tap the right kick and right punch buttons together and your opponent will be caught in a burnin' ring of fire. And it bums, burns, burns. The most criminally unfair move in the entire history of fighting games. Press right kick and right punch together and any fighters in the vicinity will immediately fall to the floor. A real crowd-pleaser, this.

Push away and forward on the stick, then press right kick for a painful and physically improbable mid-air leg-stabbing action. Your enemy's face will never be the same. Just one of this giant demon's 'ass-kicking' specialities. Back, toward and left punch will bring an elephant-sized slab of granite crashing down on your opposite number's bonce.



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